﻿using System;
using System . Collections . Generic;
using System . Reflection;
using System . Linq;
using System . Text;
using System . Threading . Tasks;

namespace OrangeEndless
{
	public class PropertiesSaver
	{
		public Task Save ( )
		{

		}

		public PropertiesSaver ( object GameObject )
		{
			foreach ( var item in GameObject . GetType ( ) . GetProperties ( ) )
			{
				if ( ( Attribute . GetCustomAttribute ( item , typeof ( SaveAttribute ) ) as SaveAttribute ) . Save )
				{
					
					//item.Name
				}
			}

		}
	}
}
